ngm_mojoverse: (Civilian Propsmaster)
Propsmaster's action costume
Real Name: Propsmaster
Alias: Josef Guttmann
Group Affiliation: MADCAP
Appearance: In his Josef Guttmann identity, Propsmaster is 6’1” tall, 215 pounds, with mid-length dark brown hair, dark brown eyes and a handsome, clean-shaven face. He usually dresses in exquisitely-tailored clothes and has an athletic build. He has a deep voice, with a bit of gravelly edge, and is normally soft-spoken.

Personality: Initially Propsmaster was a reluctant servant, with an eye out for a way to escape Mojo III’s clutches — but he soon realized how stupid that was. As one of the Mojo’s chief operatives, he had more riches, luxuries, power, and security than ever before, and it would be foolish to give it up just for the sake of personal freedom. Over the seasons he’s gone from being a malcontent to one of Mojo’s most loyal followers.

Propsmaster suits Mojo’s schemes well not only because of his ability to invent, but because he’s completely amoral. All he cares about is serving Mojo and himself, in that order. If necessary, he’ll steal, kill, commit mass murder, or do whatever else he has to — or wants to, just for fun. He is utterly without conscience or scruples.

Powers: Propsmaster was always tough — his genetic line contains a long line of stuntmen, thinkers, and soldiers... and Spiral's tinkerings made him even tougher. He has a weakness that he does not talk about: he’s especially vulnerable to poisons and toxins (including alcohol). He’s tried numerous times to get rid of this handicap, but always fails.

Propsmaster carries enhanced or experimental versions of several weapons of his own design. For example, his sonic rifle has standard, lethal, and stunning modes, and anyone who can resist it probably can’t withstand his neural interference pistol. As a last resort, he’s got his fang dagger.

Propsmaster likes to find cover and wait for an opponent to come to him. He often holds his action
so he can help out teammates in need. He prefers to snipe at opponents rather than to charge recklessly into the fray.

Gadgets:
MSX-A1 Sonic Rifle: 2 clips of 32 Charges; Standard Setting: Armor-piercing Energy Blast; Lethal Setting: armor-piercing concussive shots; “Disorientator” Setting: flash noise blast (defense is solid ear coverings, sonic defense, target covers his ears, or target is deaf); Gun Butt/Club

MPDX-A1 Neural Interference Pistol: drain agility and makes it hard to think straight with 2 minutes of effect

Enhanced Fang Dagger: Armor Piercing and made from metals only found on Mojoworld

Corrosive Gas Pellets: (the defense is a Force Field/Force Wall), does physical damage, area of effect is 10' diameter, 8 Charges

Knockout Smoke Generator: darkness to sight, 15' radius; located in armband, no range, 4 Charges lasting 1 hour each , made so Propsmaster has personal immunity

Enhanced Flexible Armor: needs to be activated to be deployed on his body

Elite Helmet: armor; communications system: for sight, hearing and radio communications; nightvision system; acoustic shielding; flash shielding; oxygen supply: self-contained breathing; hearing enhancers; telescopic faceplate

Special MFL-5 Jetpack: Flight 90 mph maximum

Skills: Acting; Bureaucratics; Computer Programming; Combat Driving; Conversation; Deduction; Disguise; Electronics; Fast Draw (Small Arms); High Society; Area Knowledge: Princeton, New Jersey; Area Knowledge: Buenos Aires, Argentina; Knowledge Skill: The Military/Mercenary/Terrorist World; Knowledge Skill: The Superhero World; Paramedics; Persuasion; Security Systems; Stealth; Systems Operation; Tactics; Teamwork; Language: Cadre (fluent conversation); Language: Spanish (fluent conversation); Tactics; Teamwork; Transportation Familiarity: Common Four-Wheeled Motorized Ground Vehicles, Jetpacks; Weapons Familiarity: Small Arms, Blades

Disadvantages: Watched by Mojo and Spiral, Psychological Limitation: Completely Loyal To Mojo III, Psychological Limitation: Utterly Amoral, Social Limitation: Secret Identity (Josef Guttman), Vulnerability: Double the Effect from Poisons/Toxins

Gaffer

May. 15th, 2009 05:18 pm
ngm_mojoverse: (Civilian Gaffer)
Gaffer's action costume
Real Name: Gaffer
Alias: Ruby Abernethy
Group Affiliation: MADCAP
Appearance: Out of costume, Ruby Abernethy is a beautiful young Irishwoman with red hair and green eyes. Her smile can light up a room, but in her eyes there’s always a hint of darkness to counteract it.

Personality: Gaffer has a rather childlike personality. She really enjoys using her powers,
destroying things, and making people look useless and stupid in the face of her team's strength. However, she’s not especially vicious; she has more of a childish callousness stemming from self-centeredness and a satisfaction in winning than true ruthlessness or cruelty. She really doesn’t understand much beyond fighting, winning, and her fanatical loyalty to Mojo III.

Since her awakening under Spiral's care, Gaffer has seen broadcasts of people who have fought with far more power and resistance than warranted under the magnificent rule of Mojo III. She’s very puzzled by them, but doesn’t really take any of them or any enemy seriously until they defeat her in single combat. She’s also developed a strong curiosity about the new world her team is in; she may divert from a battle to investigate something new and unusual.

Gaffer has a child’s ambivalence toward romance, and doesn’t understand human sexuality or other “adult” matters. Handsome heroes may receive a few compliments, but she has no compulsion to take a mate... yet.

Powers: Gaffer has one power to cover a broad spectrum of interference by individuals. She is capable of removing superhuman powers she observes by creating a self-perpetuating energy "block" in her victim's system that prevents bio-genetic power from properly traveling from their starting point to the rest of their system. This power block lasts only as long as Gaffer concentrates to maintain it. She can only concentrate on one task at a time, so she can only nullify one person's powers at a time. Her target needs to be within ten feet and in her line of sight.

Skills: Deduction, Persuasion, Concealment, Interrogation, Shadowing, Stealth, Tactics, Teamwork

Disadvantages: Watched by Mojo and Spiral, Psychological Limitation: Curious About The World, Psychological Limitation: Anxious To Please Mojo, Social Limitation: Subject To Orders, Social Limitation: Secret Identity (Ruby Abernethy)

Fade Out

May. 14th, 2009 08:24 pm
ngm_mojoverse: (Civilian Fade Out)
Fade Out's action costume
Real Name: Fade Out
Alias: Eugenie 'Gene' Wilkes
Group Affiliation: MADCAP
Appearance: In her civilian identity, Fade Out is a young brunette woman, about 5'3" and 110 lbs., more cute than beautiful. She does not try to look more noticeable as she prefers working in the background. She wears a jumpsuit colored to match her eyes, with a short black jacket over it and a half-mask that covers her face but not her hair.

Personality: Fade Out commits to MADCAP plans to bolster her own self-esteem. Though she puts up a bold front, she's a mass of insecurity deep inside and desperately needs to feel important and special. She gets that two ways. First, finding out about other's secrets. Second, by being an essential part of the plan to break apart Angel and Aiden. Both satisfy the need extremely well. Especially as she plans to be in the friend role for Angel and being a shoulder the broken-hearted fuzzy girl will cry on.

Fade Out enjoys matching wits with the police and superheroes, particularly when she can publicly humiliate them. She likes to create panics and chaos in crowds, though she is a bit squeamish about using violence directly herself against non-combatants. She has no such compunctions about anyone who would try to stop or capture her.

When she is walking around as Eugenie, Fade Out has a light Southern accent and claims she is from San Antonio, Texas. She actually does not know a thing about the city except where it is located. She tries to bluff her way through anyone asking about her background.

Powers: Fade Out is a psionic with the power to steal her victim's memories for herself telepathically. This can be any sort of memory, from a specific fact or event to something as subtle as the existence of a skill or power (or how to use it). She can only steal one particular memory from a person at a time. For example, she could make Aiden forget that he can turn invisible, but not all his superpowers. Also, the victim can heal back the memory within in a day, but he can also get the memory back instantly if he's somehow reminded of what he forgot. This can be as simple as a teammate saying "Hey, turn invisible!" (if Fade Out stolen the memory of its existence), or seeing the combination lock whose combination is the memory she stole.

While memory loss/theft makes Fade Out a formidable opponent, it's not much help in a straight-up fight, and she knows it. She has a couple other powers (crippling confusion and mental agony attacks) she can use in a pinch, but they're of relatively little use do to their tiring effects and other restrictions. She tends to fight from the rear, coming up with plans for the team and mentally sniping from cover whenever possible. She's fond of causing targets to simply forget the last few seconds (her crippling confusion) – while they're temporarily stunned and without their bearings, Primetime or Ingenue can attack them. As a last resort, she carries a laser blaster given to her by Propsmaster and isn't afraid to use it.

Skills: Acting, Breakfall, Climbing, Concealment, Area Knowledge: Mojoworld, Lockpicking, Stealth, Streetwise, Survival (Urban), Weapon Use Knowledge: Hand blasters

Disadvantages: Watched by Mojo and Spiral, Psychological Limitation: Insatiable Curiousity About Others’ Secrets, Social Limitation: Secret Identity (Eugenie Wilkes), Psychological Limitation: Likes to Create Terror and Chaos

Ingenue

May. 14th, 2009 06:27 pm
ngm_mojoverse: (Civilian Ingenue)
Ingenue's action costume
Real Name: Ingenue
Alias: Hikaru Hamasaki
Group Affiliation: MADCAP

Appearance: In her Hikaru Hamasaki persona, Ingenue is a young woman of remarkable beauty; she could easily become a model, or an actress, if she wanted to. Her long raven black, dark eyes, flawless skin, and curvy figure aren’t soon forgotten by those who see her. As Ingenue, she wears a sleeveless, white leather costume with the alchemical symbol for air on it dark blue. Her combat uniform is meant to distract people with her body as her face is covered partially with a mask.

Personality: The first impression Ingenue gives is a good one — she seems smart, reasonably friendly, and self-confident. Get to know her a little better, however, and her true personality emerges. Self-assured to the point of arrogance, and completely disdainful of those around her, she thinks nothing of manipulating others (especially males) as she sees fit. To her, they’re just toys to keep her amused... until she decides to break them. The only person she truly seems to love and respect is Aiden Blaire, though she does enjoy having entertainment and superhero discussions with Primetime.

Powers: Ingenue has learned how to alter the flow of air in her immediate vicinity to achieve many different effects. She can fly at over 500 miles per hour, create mini-tornadoes and more focused wind-blasts, suck all the air out of someone’s lungs, or use the wind to pick up and move objects. In combat, she prefers to use her Wind Blast or Wind Gust, though if she starts to tire she’ll switch to attacks that aren’t so strenuous. If she knows an opponent can take it, she may pick him up with her 'telekinesis,' carry him along at a high rate of speed with her flight abilities, and then let him go so he slams into something hard.

Wind Attacks: Wind Blast (like energy attack, single target, double knockback distance), Wind Gust (like energy attack, area effected—45' cone), Tornado Blast (like energy attack, area effected—20' Radius, random direction of knockback), Out Of Air (removes air from immediate vicinity of target), Wind Manipulation (telekinesis—strength equivalent to lifting 1.5 tons)

Wind Powers: Air Travel (flight, rapid non-combat movement, combat acceleration/deceleration), Fire Starvation (dispel fire), Air Shield (mid-strength force field), Life Support (self-contained breathing), Sense Air-Currents (spatial awareness)

Skills: Acrobatics, Acting, Breakfall, Climbing, Knowledge: The Superhero World, Knowledge: Meteorology, Language: Japanese, Stealth, Streetwise

Disadvantages: Watched by Mojo and Spiral, Overconfident, Psychological Limitation: Code Versus Killing, Psychological Limitation: Actually In Love With Aiden Blaire And Jealous Of His Attention, Rivalry: Angel Wagner, Social Limitation: Secret Identity (Hikaru Hamasaki)

Primetime

May. 14th, 2009 03:45 pm
ngm_mojoverse: (Civilian Primetime)
Primetime's action costume
Real Name: Primetime
Alias: William Teach
Group Affiliation: MADCAP
Appearance: In his William Teach persona Primetime is a six feet tall, handsome, dark-haired man with an infectious smile and the body of an athlete who trains intensively. As Primetime, he wears a black flowing shirt, a vest with gold and black trims, a golden sash under his brown leather belt, black ankle-length pants and black pirate boots. His fingerless gloves are red, and his half-face mask is red.

Personality: Primetime is usually the most violence-prone member of MADCAP. He doesn’t want to cancel or seriously injure anyone — after all, he’s in this to recruit for Mojo's productions — but he has no objection to administering a good beating to his enemies. He particularly likes to defeat other super-powered martial artists, to prove he’s better than they are.

Primetime has a borderline bipolar personality disorder. Most of the time, he’s cheerful, or at least neutral, but a sustained run of failures or bad luck plunges him into a deep, dark depression from which it may take him a long time to recover. This doesn’t affect his job or combat abilities most of the time.

In his civilian form, Primetime is something of a skirtchaser. He doesn’t hit on his teammates, since that could make things awkward, but he’s not above making a pass at a superheroine who catches his eye.

Powers: In addition to being able to teleport himself, Primetime also has a limited power to open “teleportation gates” through which other people can travel. His gates are not a continuous-effect phenomenon; he can only keep one open for a second or two, just long enough for someone to use it. Through diligent practice, he’s increased his ability to the point where he can move someone as heavy as Mojo through his gate; in the future he hopes to extend the gate’s range and duration. He cannot teleport to other dimensions. His gates are limited to the plane of existence he's on.

Primetime is a hand-to-hand combatant; he has no ranged attacks. His above human norm strength gives him punching power and makes it easy for him to immobilize most opponents with his hold or joint lock maneuvers. Especially when armed with his belaying pin. He’s become adept at using his teleportation in conjunction with his fighting skills, often making a short teleport right behind or next to someone to surprise them. On the other hand, his metabolism cannot tolerate having other people teleport him; this causes him severe pain.

Martial Arts style used: Aikijutsu (Manuevers: Dodging attacks, Escaping holds, Performing Holds where two limbs are grabbed, Performing joint locks, Throws via grabbing one-limb and targeting falls, Redirecting attacks, Strikes with fist or club, Missile deflection with club)

Strong Runner: Moves faster than human norms but not at superspeeds.
Strong Leaper: Leaps beyond human norms (10' forward, 5' upward from standstill)

Skills: Acrobatics, Acting, Breakfall, Knowledge: Baseball, Knowledge: The Martial World, Knowledge: Superhero World, Stealth, Teamwork

Disadvantages: Watched by Mojo and Spiral, Psychological Limitation: Code Versus Killing, Rivalry: Aiden Blaire, Rivalry: Professional (with other superpowered martial artists, to prove his superiority), Social Limitation: Secret Identity (William Teach), Susceptibility to being teleported by others (takes damage instantly)

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